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Modelling in Maya 101 – Part 1

Hi and welcome to this series on modelling and texturing game characters. My name is Mathias and I am a modeller on the game “Evil Junior” currently under production by Illuminatics Gameware. I will...

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Making-of: “The Lacquerer”

Hi, I’m Ollie “cosmic” Borgardts, and I am the creator of the animated short “The Lacquerer”. I’m going to do my best to make this an interesting and entertaining read, but I should probably say up...

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Modelling in Maya 101 – Part 2

Welcome back! We created a character in part 1, using various 3D-modelling techniques inside of Maya (or your preferred modelling package). We now have our 3D-mesh and UV-layout ready to go, though...

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Sculpting In ZBrush 101 – Part 1

Hi and welcome to this series on sculpting in Pixologic ZBrush. In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists. First,...

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Sculpting In ZBrush 101 – Part 2

Note: this is a series of articles on sculpting in ZBrush. You can find part one here. Welcome back! In this part we will start sculpting a humanoid character using ZSpheres. ZSpheres is a very useful...

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Making the Machine – part 1

Preamble Ödönke bánt. In hopes that most people enjoy makingof’s as much as I do, the following series of articles would be an attempt to describe the creation process of my Revision demo called...

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